Okay, let’s start by booting up the game. It seems that despite the fact that the game is nearly three years old by now, Sega has not released any patches for it.
Let this set the tone for every bit of nonsense and failure that’s to follow.
Fries with your burger and ketchup with your fries, garlic bread with your spaghetti and marinara sauce with your garlic bread, wine with your dine, popcorn with your movie: some things make sense. And then we have Fantasy Zone II: would you like teleporter puzzles with your horizontal 2D shooter?
Quick impressions: After Fantasy Zone and [...]
In my Annual Gaming Review 2008 post, I wrote about games with subjects like Best Game, Most Pleasant Surprises, Most Disappointing Games, and three other typical categories—and when 2009 is over, I’ll write about them again.
But today we still have six months to go and I don’t want to set anything in stone, so I’m [...]
Posted under
2D Platformers,
Action RPGs,
Annual Gaming Review,
Fanart,
Hudson,
Namco-Bandai,
Nintendo,
Nintendo DS,
Prax Art,
Rhythm Games,
Sony PSP,
Space Shooters,
Square-Enix,
Strategy RPGs,
Turn-Based RPGs,
Virtual Console,
Wii,
Xbox 360 by
Jiggy on June 28, 2009
Comments (0)
Problem: I hate when it’s obvious that somebody hasn’t played enough of a game to judge it and still publishes a review—professional or otherwise—and I won’t do the same. However, I’d like to make comments about My World, My Way even though I don’t think I’ll ever finish it.
Solution: New format.
Introducing quasi-reviews! What differentiates them [...]
In brief: If story and gameplay are set in irregular disagreement with one another, then both will be cheated out of their consistency; they should either strive for synergy or be honest about their disconnect.
In part one of this editorial series I wrote about how narrative will be part of games even if it’s not [...]
Posted under
2D Adventure,
Action RPGs,
Capcom,
Editorials,
Fanart,
Nintendo,
Nintendo DS,
Prax Art,
Square-Enix,
Turn-Based RPGs by
Jiggy on June 23, 2009
Comments (1)
My first requested footage for Gamers’ Choice Video was pretty vague: “just put up something challenging, like beating the Yellow Devil with the Mega Buster only without taking a hit.” It was just an example—he said up front that he knew I wouldn’t be able to pull off that particular example, so I went with [...]
It’s not like gaming has any lack of terms that are, if not meaningless, at least nebulous enough to leave much to interpretation. Once upon a time I even started drawing up a private and just a bit satirical list of them – a list of gaming terms I mentally translate every time I see [...]