Dragon Quest V impressions: six-hour mark

Buying a Dragon Quest game with the Square-Enix tax attached was something of a risk because this has typically been a hit-and-miss series with me. Dragon Quest I and II are both good games, well-balanced with good soundtracks and wonderfully non-existent story elements; I’d go so far as to call them technically flawless, but they’re [...]

Just Another VC Monday (2/23): Commodore 64 Launch

Nintendo finally delivered another week of three Virtual Console games, courtesy of another system launch in the Commodore 64. I don’t have high expectations that they’ll keep up the pace, but let’s put that aside for now and concentrate on the present with International Karate, Pitstop 2, and The Last Ninja. Here are the requisite [...]

Project Sora: Nintendo and Sakurai team again

Via Kotaku, Masahiro Sakurai is joining forces with Nintendo once more: a new company called Project Sora was formed just under a month and has now been publicly announced. Any other details? Not really: they’re making a game of unknown genre to be released on an unknown platform (”platform” including DSiWare and WiiWare) on an [...]

The Sad Story of EarthBound on the Virtual Console

Ever since the Virtual Console was unveiled, North American gamers have received tantalizing hints that EarthBound (or Mother 2), the classic Super Nintendo RPG by Shigesato Itoi, would be made available for download on the service. Quite literally, as a matter of fact; when Satoru Iwata first unveiled the VC for the system then known [...]

Just Another VC Monday (2/16): Life Force

If there’s one thing that the Virtual Console has been great at providing, it’s a formidable library of scrolling shoot-em-up titles. This post-Valentine’s Day Monday gives us Life Force, a spin-off of Konami’s venerable Gradius series. While Life Force may not be particularly romantic, it does give players the opportunity to quite literally break the [...]

Just Another VC Monday (2/2): Sonic Chaos

Today’s post about Sonic Chaos for the Sega Master System is a bit late because I have a dirty little secret: I never took to the Sonic series. The physics and momentum are more complicated than what I like in platformers, making me a rather poor judge of a new retro release. Just looking at [...]